TRECQ

Simulation Environment

EngineeringMidonsiteBay Area
FullTimePosted Jul 2, 2026

About this role

What You’ll Do

  • Build sim-ready digital twin environments for real work assets, scenes, and tasks.

  • Build a pipeline that can generate simulation environment at scale.

  • Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.

  • Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.

  • Develop pipeline for iterating on simulation environment to boost model performance.

What You’ll Bring

  • Strong software engineering skills in Python, C++, or similar language.

  • Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.

  • Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.

  • Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.

Bonus Points

  • Built closed-loop or log-replay evaluation at scale.

  • Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.

  • Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.

  • Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.

About Genesis

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