TRECQ

Level Designer

DesignMidSan Francisco or Tokyo
FullTimePosted Aug 1, 2025

About this role


What you will do

Use our in-house level design tools in Unity to create fun tactics missions. Design enemies, terrain effects, and mission objectives for your missions. Playtest your missions and iterately improve them. Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the level content in the game.

What we're looking for

Deep passion for tactics games. You must be able to stay self-motivated to make tactics missions for a long time. Proven ability to make fun game content. Show us what you have made! Some programming skill, preferably with C#/Unity. Enough to be able to contribute on the level design tooling and content scripts. Comfortable in a fast paced, high ownership startup environment. Shipped a game start to finish before.

About Spellbrush

Making Anime Real

30 employeesYC Winter 2018
ConsumerGaming

Interested?

Find the right person, then reach out. Trying more than one channel only helps your odds.

1
Find who to reach
Pick the person worth a direct note. Reveal a real email (one credit) or find a likely one.
New accounts start with 3 free reveals.
2
Reach out
Pick someone above, then draft an email or a LinkedIn note to them.
3
Or apply on their site
The front-door route, plus TRECQ drafts your application answers to paste.
Apply on Spellbrush ↗
TRECQ writes your "why this company / why you" to paste into the form.